Wow! You can actually choose which order you want to take the first 
          four levels in! Not that it makes much of a difference, but I have noticed 
          that Ruins has some good weapons, and Daser has a shield.  
         
          
           
         
         
          LEVEL: STRITE 
          Some sort of water bug. He looks depressed to me. Pretty hard to kill, 
          even with the rail gun. Although you don't really need to as it's rather 
          harmless.  
         
          
           
         
         
          LEVEL: STRITE 
          Hmmm... Spaceships flying around underwater? There's nothing you can 
          do to it, for now, so just try not to run into it.  
         
          
           
         
         
          LEVEL: STRITE 
          The Strite boss. Watch out for that tail, it's longer than you might 
          think.  
         
          
           
         
         
          LEVEL: DASER 
          Daser is obscured by dust and has enemies that take many shots to kill. 
          Not one of my favorite levels.  
           
          (Mine neither... I usually leave it until last - Malc)  
         
          
           
         
         
          LEVEL: DASER 
          Daser level boss. Reminds me of the pharaoh from Salamander. This one 
          takes an incredible amount of damage before it finally gives up.  
           
           
         
          
           
         
         
          LEVEL: RUINS 
          A fat-looking robot on the Ruins level. It takes quite a beating. Watch 
          out for the swarm of ships that appear while it's filling the screen 
          with it's own shots.  
         
          
           
         
         
          LEVEL: RUINS 
          The Ruins end boss. After you shoot off it's cannons, go for the bit 
          in the middle. Looks kinda like an old fashioned version of the level 
          five boss.  
         
          
           
         
         
          LEVEL: AIR RAID 
          The ships in the foreground shoot at you. They're easy to avoid, but 
          it's still a really neat effect.  
         
          
           
         
         
          LEVEL: AIR RAID 
          The end boss of the Air Raid level. With a design like that, it's odd 
          that it doesn't tip over. It helps to have the rail gun.  
         
          
           
         
         
          LEVEL: FIVE (Anyone got the names of levels 5-10?) 
           
           
          More of an intermission between levels.  
           
          (I love the whizzy star effect... like being on drugs - not that I'd 
          know - Malc)  
         
          
           
         
         
          LEVEL: FIVE 
          You can't destroy this guy. You can be hit by the green lasers, so just 
          sit by and watch him raze your buddies in their pathetic little ships. 
           
         
          
           
         
         
          LEVEL: SIX 
          After you wade through the first four levels, you get an upgraded claw 
          that charges up while you're not shooting to fire a superlaserthing. 
          Yow.  
           
          Make sure you're not in front of any solid objects because it's got 
          quite a kick.  
         
          
           
         
         
          LEVEL: SIX 
          Don't worry about the ice things. if you run into one or more, they'll 
          just stick on you and give you buoyancy.  
         
          
           
         
         
          LEVEL: SIX 
          End boss of level six. Same procedure as the Ruins boss. 
           
          (That means you're going to die unless you have independently controlled 
          eyeballs - malc)  
         
          
           
         
         
          LEVEL: SEVEN 
          Level seven boss. Reminds me of a certain Thunder Force II boss. The 
          first form is relatively easy.  
         
          
           
         
         
          LEVEL: SEVEN 
          In the second form it shoots at you while lunging. Sometimes it seems 
          like it'll crush you no matter how far back you are.  
         
          
           
         
         
          LEVEL: EIGHT 
          A sub boss of level eight. Having a claw is very useful here. Blast 
          it when it opens up to shoot you.  
         
          
           
         
         
          LEVEL: EIGHT 
          Shoot out the tubes dropping robots on your head. If you go for the 
          robots their legs will fall off and become even more dangerous.  
         
          
           
         
         
          LEVEL: EIGHT 
          Another sub boss. Don't use the hunter because the spheres mess up the 
          tracking. Blade works very well.  
         
          
           
         
         
          LEVEL: EIGHT 
          The first sub boss returns. Hit it when it opens it's mandibles. The 
          claw weapon and the railgun work well.  
         
          
           
         
         
          LEVEL: EIGHT 
          End boss. Go for the purple segments on the tentacles and the bottle 
          will crack open.  
         
          
           
         
         
          LEVEL: EIGHT 
          Now the boss is carried around by small flies. Very weird.  
           
          When you shoot the flies they fall and cause explosions that push you 
          into the ceiling while the boss-thing falls to the ground shooting in 
          all directions.  
         
          
           
         
         
          LEVEL: EIGHT 
          More weird. It's buddy comes along and carries it around while it drools 
          on the ground causing explosions that can push you into the ceiling. 
           
         
          
           
         
         
          LEVEL: NINE 
          Watch that thing behind you. It tries to pull the ceiling down on top 
          of you, revealing an extra ship.  
         
          
           
         
         
          LEVEL: NINE 
          Get behind this boss at the beginning. Then watch out for it's flame 
          blasts. If it starts to look suspicious, get out of the way.  
         
          
           
         
         
          LEVEL: TEN 
          Now THIS is firepower. Reminds me of the BFG from Doom. You'll know 
          it's coming when the enemy robot-ship dashes out of the way.  
         
          
           
         
         
          LEVEL: TEN 
          It's not very obvious, but you're not aiming for the thing flying around 
          and firing missles at you, but the hole behind it throwing the full 
          screen blasts at you. Very frustrating.  
         
          
           
         
         
          LEVEL: TEN 
          The big guy himself. It's strange that it can have so much vertical 
          thrust and still not escape your ship oriented in the horizontal plane. 
           
         
          
           
         
         
          LEVEL: TEN 
          It's not very obvious, but after you shoot out the sides of the ship, 
          you're supposed to aim for the crystal ball things instead of the ship 
          itself. Weird.  
         
          
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