19XX - The War Against 
            Destiny 
          Reviewed by Malc
          "You 
            can't escape your destiny" is a term some people like to use. 
            I'm not one of those people I'm afraid, preferring to sidestep trivial 
            stuff like that and make my own destiny instead. 
          However, 
            19XX does its best to seal your fate. Not as immediately hard as it's 
            predecessors (1942, 1943 
            [+Kai], and 1941 
            in that order, stupidly) it starts off quite leisurely. Cruising in 
            a vertical fashion over a seascape, downing lots of little annoying 
            planes, everything seems in place and typical of the series. The usual 
            suspects are present, and it's only as the levels progress you begin 
            to see it's own style and innovations. Like it or lump it, what I 
            call the "Gigawing-Pink-Bullets" factor becomes evident 
            later on. In 19XX's case though, there's little of the unfairness 
            and unavoidable traps that Gigawing is so guilty of. In fact, I'd 
            be better describing the style of play as more Don Pachi-ish, another 
            earlier proponent of pink-bulletism. The only real problem I have 
            with this is the fact that every modern shootemup seems to be like 
            this, without fail. In it's defence though, there's plenty other ways 
            to be shot down in 19XX, what with homing missiles, lasers and other 
            leaden miscellanea being flung your way.
          Inventive 
            is a word I'd use to describe the game too - expanding on the earlier 
            game's premise of "realistically" themed traditional enemies, 
            to provide some astounding examples of futuristic military might. 
            It's set sometime in the future you see, hence the XX. 
          
But, 
            as you can probably work out, this war didn't actually happen, since 
            we're sitting here comfortably on our arses.
           
            In the main, enemies can be much larger, especially the bosses, with 
            a lot of morphing going on when they change configurations. A bit 
            like what Strikers 1945 does when large mechs jump out of burning 
            bosses. 
          On 
            the subject of Strikers 1945, there are noticable similarities between 
            the two series in other ways (spot them yourself) but generally I 
            think 19XX comes out on top because of the longer, more convoluted 
            main levels. None of this "quick, get to the boss" situation 
            that Psikyo's levels feature.
          Graphics 
            then. High resolution and immense amounts of detail, drawn in a very 
            clean undithered fashion. Good sense of scale, with your fighter fairly 
            small, allowing for lots of play area. Massive explosions, absolutely 
            superb boss death animations, astounding background design, and huge 
            end of level guardians. Together with the themed palette shown on 
            many levels, It's a seriously good looking game - a great advertisement 
            for 2D art. You'll never see something with polygons being this intricate 
            and detailed.
          Sound? 
            Excellent spot-fx, crisp and noisy. Music on the other hand is a mix 
            of appropriate military pomp, a couple of laid-back loungey efforts, 
            and insane bongo-ing. I'll never understand why some shmups have slow-themed 
            tracks playing in the background. Vertical scrollers especially - 
            they need manic tunes for their decidedly more intense gameplay. Not 
            it's best aspect, proven by the fact I can't remember one tune to 
            hum afterwards. Play a Gradius game and it'll be in your head for 
            weeks.
          It 
            all adds up to create a fantastically playable, immensely enjoyable 
            late shooter from 1996, one which is sadly not yet available to play 
            legitimately on a home format. It would have been good to have it 
            on the Capcom Generations 1 with the rest of the series, but it didn't 
            happen. So, at the moment the only way to play it is find it in an 
            arcade, buy the board, or make do with MAME. I won't bang on about 
            the pros and cons of emulation here, but take it from me, after playing 
            the game again on MAME, I'm keeping an eye out for the pcb. I'm sure 
            I'm not the only one.
          Right, 
            some of the technical mechanics before the levels proper:
          
            A smallish range of planes, 3 to be precise, count em. I tend to go 
            for the double fuselaged Lightning, or for a change, the Mossy. 
            
          The 
            back-to-front Sinden doesn't get much action though, as I simply 
            don't like the way it looks, and it moves too fast for me. 
            
          
            I'm sure there is some signifance about the special weapon for each 
            - but you'll notice when playing the game, the three addons featured 
            here popup for collection whatever plane you use. Maybe each plane 
            has a particular strength or bomb-effect with the marked items - but 
            I haven't investigated that yet. I'm sure someone will no doubt elucidate 
            me.
          
   
   
          There's 
            not an awful lot of weapons to collect, but they do the job. In addition 
            to your normal bullets, you can bolt on the following powerups. Collecting 
            the same type makes that weapon stronger, as you'd expect.
          
 
            - Laser - powerful, narrow pulses good for bosses, but can 
            be of limited use in main level areas.
          
 
            - "Vulcan" style shot - red blasts with a medium 
            spread of fire. Probably the most useful of the three.
          
 
            - Missiles, widest spread, but tend to miss enemies between 
            them. I prefer them to the laser though.
          
 
            - Smart bombs. Not just your bash the button and take a breather 
            bombs - Capcom has added a facility to power them up. If you just 
            hit the button and release, you'll get a fairly decent explosion. 
            Good for scary moments. But, if you hold the button down, it'll do 
            a smaller quick blast, then a power counter will start - which goes 
            through 3 sweeps. 
          
Holding 
            the bomb for as long as you can will result in a huge nuking of the 
            screen - nice! In 2-player mode, you'll find that the game makes the 
            other player wait when bombs are going off - don't know why really, 
            but it does help to stop you wasting your precious bombs!
            
           
Lastly, 
            there's a lock-on weapon. Holding the fire button down for a few seconds 
            will engulf your chosen plane in a sort of green radial fire, and 
            letting go will shoot a lock-on missile up the screen. (see left pic)
           
            If it attaches itself to an enemy (aim for this big ones:) then repeated 
            pressing of the fire button after this will launch green energy bursts 
            directly onto the lock-on area. (see right pic) Did you understand 
            that? It's not as complicated as it sounds, but a nicely technical 
            addition to your repertoire.
          
Every 
            so often, shooting down larger enemies will result in medal icons 
            being dropped, pick them up for points. Although, bearing in mind 
            the hi-score system faults, which accumulates your score even if you 
            use continues, what's the point with points in this game? Why try 
            and do well with 1 credit and get a hiscore, if some worse player 
            with more cash can beat it? 
          So 
            there you go. Have a squint at some of the levels now. 'Ware spoilers, 
            there's some smart set-piece surprises in the game which I've revealed. 
            Play it first and come back and check out the levels later:)
          Malc 9/10